Game On Goes To Emulator
GAME ON: 48-HOUR CHALLENGE COMES TO EMULATOR
Emulator in conjuction with Game On and IGDA Brisbane present a panel talk for the 48 Hour Game Making Challenge on Thursday 22nd September at 6pm.
The organisers of the 48 Hour Challenge (to be held on Friday 30th September) are calling on some of their honoured 48hr challenge judges and representatives from the Pro League to come and talk about the game jam experience (and perhaps even how to win!)
Game On / Brisbane IGDA Pre 48hr Panel
Time: 6.00 – 7.00
There will be some very special guest speakers on the night:
Matt has been working in the games industry for the past ten years and his current research interests include procedural systems for art generation in games, programming as visual art and open source tool development for artists. He is currently working on a project for ABC online – a racing game based on future energy technology.
Morgan has developed a number of critically and commercially successful games over his decade in the industry. He is currently working with Pandemic/EA as the Lead Designer for their Brisbane Studio. Morgan has also formed a Brisbane based game development studio, called Defiant Development that focuses on building cutting edge games and transmedia IP for the modern, mature gaming market. Morgan has lectured internationally on topics such as the game design process and creative team leadership.
Mick is a composer, sound designer and audio director whose work has attracted companies such as Marvel Studios, Warner Bros, Electronic Arts and Sony Entertainment. Mick scored his first published game at the age of 17 and soon after became an in-house audio designer at Pandemic Studios. Mick has given talks at GDC and at the World Computer Congress.
Gaute is a senior designer for Krome Studios, where he has worked on projects such as ‘Hellboy: The Science of Evil’, ‘Star Wars: Clone Wars: Lightsaber Duels’ and ‘Transformers: The Revenge of the Fallen’. He is a lecturer at QANTM College for various subjects including Advanced Game Design. Gaute’s specialties include level design, game design, world building and programming.
This is a great opportunity for participants of the 48 Hour Challenge and anyone interested in game development to come along and mingle while having fun.
After the panel discussion, Emulator will hold a timed-trial arcade gaming competition for attendees.
For more information check out IGDA’s sites:
FB Brisbane IGDA: http://www.facebook.com/groups/igdaBrisbane/